November 27, 2013 – by Peter B. Counter
Full body 3D motion capture and recognition is not an area of biometrics that is talked about much on a day-to-day basis, specifically now with the industry so frenzied over the move to mobile this year. Yet there is a full body 3D motion capture device in the living rooms (and perhaps under the Christmas trees) of over one million Xbox One owners in the form of the Kinect peripheral that ships with the new videogame console.
Kinect isn’t the only game in town for the motion based biometric solution: Extreme Reality has announced that it has completed its Series D funding round of $10 million following the successful integration of it’s software-only based technology with a number of developers, including SEGA.
Extreme Reality’s solution is implemented via a publicly available SDK and is able to provide 3D motion control by leveraging a standard 2D camera. In the gaming arena, Extreme Reality has already made motion control available on games like Top Smash Tennis, Beat Booster and Pro Riders Snowboard, as well as SEGA’s fully motion controlled mobile game GO DANCE. The really benefit here goes beyond fun and games though: a software based solution like this has obvious applications in security systems.
Yuval Shachar, Chairman of Extreme Reality expands: “The company has pioneered the extension of motion analysis, creating a significant new market opportunity for game developers, and the technology is also being integrated into security systems to provide unique analytics of human body motion and anomalous behavior.”
According to company CEO Sarit Firon, the new investment money will help Extreme Reality expand its current offerings and also target new markets. This should not be a difficult endeavor as software based body motion analysis solutions that can leverage current generation hardware have clear potential in marketing and access control that goes beyond security systems.
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